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--[[
Addon: Taos Group Ultimate
Author: TProg Taonnor
Created by @Taonnor
]]--
--[[
Global variables
]]--
local LOG_ACTIVE = false
local SWIMLANES = 6
local ROWS = 6
local REFRESHRATE = 3000 -- ms; RegisterForUpdate is in miliseconds
local TIMEOUT = 4 -- s; GetTimeStamp() is in seconds
--[[
Class SwimlaneList
]]--
SwimlaneList = {}
SwimlaneList.__index = SwimlaneList
--[[
Class Members
]]--
SwimlaneList.Name = "TGU-SwimlaneList"
SwimlaneList.IsMocked = false
SwimlaneList.Swimlanes = {}
--[[
Sets visibility of labels
]]--
function SwimlaneList.RefreshList()
if (LOG_ACTIVE) then logTrace("SwimlaneList.RefreshList") end
-- Check all swimlanes
for i,swimlane in ipairs(SwimlaneList.Swimlanes) do
SwimlaneList.ClearPlayersFromSwimlane(swimlane)
end
end
--[[
Updates list row
]]--
function SwimlaneList.UpdateListRow(player)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.UpdateListRow")
end
if (player) then
local swimLane = SwimlaneList.GetSwimLane(player.UltimateGroup.GroupAbilityId)
local row = nil
if (swimLane) then
row = SwimlaneList.GetSwimLaneRow(swimLane, player.PlayerName)
-- Update timestamp
if (row ~= nil) then
for i,swimlanePlayer in ipairs(swimLane.Players) do
if (swimlanePlayer.PlayerName == player.PlayerName) then
swimlanePlayer.LastMapPingTimestamp = GetTimeStamp()
break
end
end
else
-- Add new player
local nextFreeRow = 1
for i,player in ipairs(swimLane.Players) do
nextFreeRow = nextFreeRow + 1
end
if (nextFreeRow <= ROWS) then
if (LOG_ACTIVE) then
logDebug("SwimlaneList.UpdateListRow, add player " .. tostring(player.PlayerName) .. " to row " .. tostring(nextFreeRow))
end
player.LastMapPingTimestamp = GetTimeStamp()
swimLane.Players[nextFreeRow] = player
row = swimLane.SwimlaneControl:GetNamedChild("Row" .. nextFreeRow)
else
if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, too much players for one swimlane " .. tostring(nextFreeRow)) end
end
end
else
if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, swimlane not found for ultimategroup " .. tostring(ultimateGroup.GroupName)) end
end
if (row ~= nil) then
local playerName = player.PlayerName
local nameLength = string.len(playerName)
if (nameLength > 10) then
playerName = string.sub(playerName, 0, 10) .. "..."
end
row:GetNamedChild("SenderNameValueLabel"):SetText(playerName)
row:GetNamedChild("RelativeUltimateStatusBar"):SetValue(player.RelativeUltimate)
if (player.IsPlayerDead) then
-- Dead Color
row:GetNamedChild("SenderNameValueLabel"):SetColor(0.5, 0.5, 0.5, 0.8)
row:GetNamedChild("RelativeUltimateStatusBar"):SetColor(0.8, 0.03, 0.03, 0.7)
elseif (player.RelativeUltimate == 100) then
-- Ready Color
row:GetNamedChild("SenderNameValueLabel"):SetColor(1, 1, 1, 1)
row:GetNamedChild("RelativeUltimateStatusBar"):SetColor(0.03, 0.7, 0.03, 0.7)
else
-- Inprogress Color
row:GetNamedChild("SenderNameValueLabel"):SetColor(1, 1, 1, 0.8)
row:GetNamedChild("RelativeUltimateStatusBar"):SetColor(0.03, 0.03, 0.7, 0.7)
end
row:SetHidden(false)
else
if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, row nil " .. tostring(player.GroupNumber)) end
end
end
end
--[[
Get swimlane from current SwimLanes
]]--
function SwimlaneList.GetSwimLane(ultimateGroupId)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.GetSwimLane")
logDebug("ultimateGroupId: " .. tostring(ultimateGroupId))
end
if (ultimateGroupId ~= 0) then
for i,swimLane in ipairs(SwimlaneList.Swimlanes) do
if (swimLane.UltimateGroupId == ultimateGroupId) then
return swimLane
end
end
if (LOG_ACTIVE) then logDebug("SwimlaneList.GetSwimLane, swimLane not found " .. tostring(ultimateGroupId)) end
return nil
else
logError("SwimlaneList.GetSwimLane, ultimateGroupId is 0")
return nil
end
end
--[[
Get Player Row from current players in swimlane
]]--
function SwimlaneList.GetSwimLaneRow(swimLane, playerName)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.GetSwimLaneRow")
logDebug("swimLane ID: " .. tostring(swimLane.Id))
end
if (swimLane) then
for i,player in ipairs(swimLane.Players) do
if (LOG_ACTIVE) then logDebug(player.PlayerName .. " == " .. playerName) end
if (player.PlayerName == playerName) then
return swimLane.SwimlaneControl:GetNamedChild("Row" .. i)
end
end
if (LOG_ACTIVE) then logDebug("SwimlaneList.GetSwimLane, player not found " .. tostring(playerName)) end
return nil
else
logError("SwimlaneList.GetSwimLane, swimLane is nil")
return nil
end
end
--[[
Clears all players in swimlane
]]--
function SwimlaneList.ClearPlayersFromSwimlane(swimlane)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.ClearPlayersFromSwimlane")
logDebug("swimlane ID: " .. tostring(swimlane.Id))
end
if (swimlane) then
for i=1, ROWS, 1 do
local row = swimlane.SwimlaneControl:GetNamedChild("Row" .. i)
local swimlanePlayer = swimlane.Players[i]
if (swimlanePlayer ~= nil) then
local isPlayerNotGrouped = IsUnitGrouped(swimlanePlayer.PingTag) == false
if (SwimlaneList.IsMocked) then
isPlayerNotGrouped = false
end
local isPlayerTimedOut = (GetTimeStamp() - swimlanePlayer.LastMapPingTimestamp) > TIMEOUT
local isPlayerUltimateNotCorrect = swimlane.UltimateGroupId ~= swimlanePlayer.UltimateGroup.GroupAbilityId
if (isPlayerNotGrouped or isPlayerTimedOut or isPlayerUltimateNotCorrect) then
if (LOG_ACTIVE) then logDebug("Player invalid, hide row: " .. tostring(i)) end
row:SetHidden(true)
table.remove(swimlane.Players, i)
end
else
if (LOG_ACTIVE) then logDebug("Row empty, hide: " .. tostring(i)) end
row:SetHidden(true)
end
end
end
end
--[[
SetControlMovable sets the Movable and MouseEnabled flag in UI elements
]]--
function SwimlaneList.SetControlMovable(isMovable)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.SetControlMovable")
logDebug("isMovable: " .. tostring(isMovable))
end
SwimlaneListControl:SetMovable(isMovable)
SwimlaneListControl:SetMouseEnabled(isMovable)
end
--[[
RestorePosition sets SwimlaneList on settings position
]]--
function SwimlaneList.RestorePosition(posX, posY)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.RestorePosition")
logDebug("posX: " .. tostring(posX),
"posY: " .. tostring(posY))
end
SwimlaneListControl:ClearAnchors()
SwimlaneListControl:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, posX, posY)
end
--[[
OnSwimlaneListMoveStop saves current SwimlaneList position to settings
]]--
function SwimlaneList.OnSwimlaneListMoveStop()
if (LOG_ACTIVE) then logTrace("SwimlaneList.OnSwimlaneListMoveStop") end
local left = SwimlaneListControl:GetLeft()
local top = SwimlaneListControl:GetTop()
SettingsHandler.SavedVariables.PosX = left
SettingsHandler.SavedVariables.PosY = top
if (LOG_ACTIVE) then
logDebug("PosX set: " .. tostring(SettingsHandler.SavedVariables.PosX),
"PosY set: " .. tostring(SettingsHandler.SavedVariables.PosY))
end
end
--[[
SetControlHidden sets hidden on control
]]--
function SwimlaneList.SetControlHidden()
if (LOG_ACTIVE) then
logTrace("SwimlaneList.SetControlHidden")
end
local isHidden = SettingsHandler.IsSwimlaneListVisible() == false
if (LOG_ACTIVE) then logDebug("isHidden: " .. tostring(isHidden)) end
if (isHidden) then
-- Start timeout timer
EVENT_MANAGER:UnregisterForUpdate(SwimlaneList.Name)
CALLBACK_MANAGER:UnregisterCallback("TGU-GroupChanged", SwimlaneList.RefreshList)
CALLBACK_MANAGER:UnregisterCallback("TGU-MapPingChanged", SwimlaneList.UpdateListRow)
CALLBACK_MANAGER:UnregisterCallback("TGU-MovableChanged", SwimlaneList.SetControlMovable)
CALLBACK_MANAGER:UnregisterCallback("TGU-SwimlaneUltimateGroupIdChanged", SwimlaneList.SetSwimlaneUltimate)
else
SwimlaneList.SetControlMovable(SettingsHandler.SavedVariables.Movable)
SwimlaneList.RestorePosition(SettingsHandler.SavedVariables.PosX, SettingsHandler.SavedVariables.PosY)
-- Start timeout timer
EVENT_MANAGER:RegisterForUpdate(SwimlaneList.Name, REFRESHRATE, SwimlaneList.RefreshList)
CALLBACK_MANAGER:RegisterCallback("TGU-GroupChanged", SwimlaneList.RefreshList)
CALLBACK_MANAGER:RegisterCallback("TGU-MapPingChanged", SwimlaneList.UpdateListRow)
CALLBACK_MANAGER:RegisterCallback("TGU-MovableChanged", SwimlaneList.SetControlMovable)
CALLBACK_MANAGER:RegisterCallback("TGU-SwimlaneUltimateGroupIdChanged", SwimlaneList.SetSwimlaneUltimate)
end
SwimlaneListControl:SetHidden(isHidden)
end
--[[
OnSwimlaneHeaderClicked called on header clicked
]]--
function SwimlaneList.OnSwimlaneHeaderClicked(button, swimlaneId)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.OnSwimlaneHeaderClicked")
logDebug(button, tostring(swimlaneId))
end
if (button ~= nil) then
CALLBACK_MANAGER:RegisterCallback("TGU-SetUltimateGroup", SwimlaneList.OnSetUltimateGroup)
CALLBACK_MANAGER:FireCallbacks("TGU-ShowUltimateGroupMenu", button, swimlaneId)
else
logError("SwimlaneList.OnSwimlaneHeaderClicked, button nil")
end
end
--[[
OnSetUltimateGroup called on header clicked
]]--
function SwimlaneList.OnSetUltimateGroup(group, swimlaneId)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.OnSetUltimateGroup")
logDebug("group.GroupName: " .. group.GroupName, swimlaneId)
end
CALLBACK_MANAGER:UnregisterCallback("TGU-SetUltimateGroup", SwimlaneList.OnSetUltimateGroup)
if (group ~= nil and swimlaneId ~= nil and swimlaneId >= 1 and swimlaneId <= 6) then
SettingsHandler.SetSwimlaneUltimateGroupIdSettings(swimlaneId, group)
else
logError("UltimateGroupMenu.ShowUltimateGroupMenu, group nil or swimlaneId invalid")
end
end
--[[
SetSwimlaneUltimate sets the swimlane header icon in base of ultimateGroupId
]]--
function SwimlaneList.SetSwimlaneUltimate(swimlaneId, ultimateGroup)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.SetSwimlaneUltimate")
logDebug("swimlaneId: " .. tostring(swimlaneId),
"ultimateGroup.GroupName: " .. tostring(ultimateGroup.GroupName))
end
local swimlaneObject = SwimlaneList.Swimlanes[swimlaneId]
local iconControl = swimlaneObject.SwimlaneControl:GetNamedChild("Header"):GetNamedChild("SelectorButtonControl"):GetNamedChild("Icon")
local labelControl = swimlaneObject.SwimlaneControl:GetNamedChild("Header"):GetNamedChild("UltimateLabel")
if (ultimateGroup ~= nil and iconControl ~= nil and labelControl ~= nil) then
iconControl:SetTexture(GetAbilityIcon(ultimateGroup.GroupAbilityId))
labelControl:SetText(ultimateGroup.GroupName)
swimlaneObject.UltimateGroupId = ultimateGroup.GroupAbilityId
SwimlaneList.ClearPlayersFromSwimlane(swimlaneObject)
else
logError("SwimlaneList.SetSwimlaneUltimateIcon, icon is " .. tostring(icon) .. ";" .. tostring(iconControl) .. ";" .. tostring(ultimateGroup))
end
end
--[[
CreateSwimLaneListHeaders creates swimlane list headers
]]--
function SwimlaneList.CreateSwimLaneListHeaders()
if (LOG_ACTIVE) then logTrace("SwimlaneList.CreateSwimLaneListHeaders") end
for i=1, SWIMLANES, 1 do
local ultimateGroupId = SettingsHandler.SavedVariables.SwimlaneUltimateGroupIds[i]
local ultimateGroup = UltimateGroupHandler.GetUltimateGroupByAbilityId(ultimateGroupId)
-- Add button
local button = swimlaneControl:GetNamedChild("Header"):GetNamedChild("SelectorButtonControl"):GetNamedChild("Button")
button:SetHandler("OnClicked", function() SwimlaneList.OnSwimlaneHeaderClicked(button, i) end)
if (ultimateGroup ~= nil) then
if (LOG_ACTIVE) then
logDebug("Create Swimlane: " .. tostring(i),
"ultimateGroup.GroupName: " .. tostring(ultimateGroup.GroupName),
"swimlaneControlName: " .. tostring(swimlaneControlName))
end
local swimlaneControlName = "Swimlane" .. tostring(i)
local swimlaneControl = SwimlaneListControl:GetNamedChild(swimlaneControlName)
local icon = swimlaneControl:GetNamedChild("Header"):GetNamedChild("SelectorButtonControl"):GetNamedChild("Icon")
local label = swimlaneControl:GetNamedChild("Header"):GetNamedChild("UltimateLabel")
icon:SetTexture(GetAbilityIcon(ultimateGroup.GroupAbilityId))
label:SetText(ultimateGroup.GroupName)
local swimLane = {}
swimLane.Id = i
swimLane.UltimateGroupId = ultimateGroup.GroupAbilityId
swimLane.SwimlaneControl = swimlaneControl
swimLane.Players = {}
SwimlaneList.CreateSwimlaneListRows(swimlaneControl)
SwimlaneList.Swimlanes[i] = swimLane
else
logError("SwimlaneList.CreateSwimLaneListHeaders, ultimateGroup nil.")
end
end
end
--[[
CreateSwimlaneListRows creates swimlane lsit rows
]]--
function SwimlaneList.CreateSwimlaneListRows(swimlaneControl)
if (LOG_ACTIVE) then logTrace("SwimlaneList.CreateSwimlaneListRows") end
if (swimlaneControl ~= nil) then
for i=1, ROWS, 1 do
local row = CreateControlFromVirtual("$(parent)Row", swimlaneControl, "GroupUltimateSwimlaneRow", i)
if (LOG_ACTIVE) then logDebug("Row created " .. row:GetName()) end
row:SetHidden(true) -- initial not visible
if i == 1 then
row:SetAnchor(TOPLEFT, swimlaneControl, TOPLEFT, 0, 25)
else
row:SetAnchor(TOP, lastRow, BOTTOM, 0, -1)
end
lastRow = row
end
else
logError("SwimlaneList.CreateSwimlaneListRows, swimlaneControl nil.")
end
end
--[[
Initialize initializes SwimlaneList
]]--
function SwimlaneList.Initialize(isMovable, posX, posY, isMocked)
if (LOG_ACTIVE) then
logTrace("SwimlaneList.Initialize")
logDebug("isMovable: " .. tostring(isMovable),
"posX: " .. tostring(posX),
"posY: " .. tostring(posY))
end
SwimlaneList.IsMocked = isMocked
SwimlaneList.SetControlMovable(isMovable)
SwimlaneList.RestorePosition(posX, posY)
SwimlaneList.CreateSwimLaneListHeaders()
SwimlaneList.SetControlHidden()
CALLBACK_MANAGER:RegisterCallback("TGU-StyleChanged", SwimlaneList.SetControlHidden)
end