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--[[ Addon: Taos Group Ultimate Author: TProg Taonnor Created by @Taonnor ]]-- --[[ Global variables ]]-- local LOG_ACTIVE = false local SWIMLANES = 6 local ROWS = 6 local REFRESHRATE = 3000 -- ms; RegisterForUpdate is in miliseconds local TIMEOUT = 4 -- s; GetTimeStamp() is in seconds --[[ Class SwimlaneList ]]-- SwimlaneList = {} SwimlaneList.__index = SwimlaneList --[[ Class Members ]]-- SwimlaneList.Name = "TGU-SwimlaneList" SwimlaneList.IsMocked = false SwimlaneList.Swimlanes = {} --[[ Sets visibility of labels ]]-- function SwimlaneList.RefreshList() if (LOG_ACTIVE) then logTrace("SwimlaneList.RefreshList") end -- Check all swimlanes for i,swimlane in ipairs(SwimlaneList.Swimlanes) do SwimlaneList.ClearPlayersFromSwimlane(swimlane) end end --[[ Updates list row ]]-- function SwimlaneList.UpdateListRow(player) if (LOG_ACTIVE) then logTrace("SwimlaneList.UpdateListRow") end if (player) then local swimLane = SwimlaneList.GetSwimLane(player.UltimateGroup.GroupAbilityId) local row = nil if (swimLane) then row = SwimlaneList.GetSwimLaneRow(swimLane, player.PlayerName) -- Update timestamp if (row ~= nil) then for i,swimlanePlayer in ipairs(swimLane.Players) do if (swimlanePlayer.PlayerName == player.PlayerName) then swimlanePlayer.LastMapPingTimestamp = GetTimeStamp() break end end else -- Add new player local nextFreeRow = 1 for i,player in ipairs(swimLane.Players) do nextFreeRow = nextFreeRow + 1 end if (nextFreeRow <= ROWS) then if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, add player " .. tostring(player.PlayerName) .. " to row " .. tostring(nextFreeRow)) end player.LastMapPingTimestamp = GetTimeStamp() swimLane.Players[nextFreeRow] = player row = swimLane.SwimlaneControl:GetNamedChild("Row" .. nextFreeRow) else if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, too much players for one swimlane " .. tostring(nextFreeRow)) end end end else if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, swimlane not found for ultimategroup " .. tostring(ultimateGroup.GroupName)) end end if (row ~= nil) then local playerName = player.PlayerName local nameLength = string.len(playerName) if (nameLength > 10) then playerName = string.sub(playerName, 0, 10) .. "..." end row:GetNamedChild("SenderNameValueLabel"):SetText(playerName) row:GetNamedChild("RelativeUltimateStatusBar"):SetValue(player.RelativeUltimate) if (player.IsPlayerDead) then -- Dead Color row:GetNamedChild("SenderNameValueLabel"):SetColor(0.5, 0.5, 0.5, 0.8) row:GetNamedChild("RelativeUltimateStatusBar"):SetColor(0.8, 0.03, 0.03, 0.7) elseif (player.RelativeUltimate == 100) then -- Ready Color row:GetNamedChild("SenderNameValueLabel"):SetColor(1, 1, 1, 1) row:GetNamedChild("RelativeUltimateStatusBar"):SetColor(0.03, 0.7, 0.03, 0.7) else -- Inprogress Color row:GetNamedChild("SenderNameValueLabel"):SetColor(1, 1, 1, 0.8) row:GetNamedChild("RelativeUltimateStatusBar"):SetColor(0.03, 0.03, 0.7, 0.7) end row:SetHidden(false) else if (LOG_ACTIVE) then logDebug("SwimlaneList.UpdateListRow, row nil " .. tostring(player.GroupNumber)) end end end end --[[ Get swimlane from current SwimLanes ]]-- function SwimlaneList.GetSwimLane(ultimateGroupId) if (LOG_ACTIVE) then logTrace("SwimlaneList.GetSwimLane") logDebug("ultimateGroupId: " .. tostring(ultimateGroupId)) end if (ultimateGroupId ~= 0) then for i,swimLane in ipairs(SwimlaneList.Swimlanes) do if (swimLane.UltimateGroupId == ultimateGroupId) then return swimLane end end if (LOG_ACTIVE) then logDebug("SwimlaneList.GetSwimLane, swimLane not found " .. tostring(ultimateGroupId)) end return nil else logError("SwimlaneList.GetSwimLane, ultimateGroupId is 0") return nil end end --[[ Get Player Row from current players in swimlane ]]-- function SwimlaneList.GetSwimLaneRow(swimLane, playerName) if (LOG_ACTIVE) then logTrace("SwimlaneList.GetSwimLaneRow") logDebug("swimLane ID: " .. tostring(swimLane.Id)) end if (swimLane) then for i,player in ipairs(swimLane.Players) do if (LOG_ACTIVE) then logDebug(player.PlayerName .. " == " .. playerName) end if (player.PlayerName == playerName) then return swimLane.SwimlaneControl:GetNamedChild("Row" .. i) end end if (LOG_ACTIVE) then logDebug("SwimlaneList.GetSwimLane, player not found " .. tostring(playerName)) end return nil else logError("SwimlaneList.GetSwimLane, swimLane is nil") return nil end end --[[ Clears all players in swimlane ]]-- function SwimlaneList.ClearPlayersFromSwimlane(swimlane) if (LOG_ACTIVE) then logTrace("SwimlaneList.ClearPlayersFromSwimlane") logDebug("swimlane ID: " .. tostring(swimlane.Id)) end if (swimlane) then for i=1, ROWS, 1 do local row = swimlane.SwimlaneControl:GetNamedChild("Row" .. i) local swimlanePlayer = swimlane.Players[i] if (swimlanePlayer ~= nil) then local isPlayerNotGrouped = IsUnitGrouped(swimlanePlayer.PingTag) == false if (SwimlaneList.IsMocked) then isPlayerNotGrouped = false end local isPlayerTimedOut = (GetTimeStamp() - swimlanePlayer.LastMapPingTimestamp) > TIMEOUT local isPlayerUltimateNotCorrect = swimlane.UltimateGroupId ~= swimlanePlayer.UltimateGroup.GroupAbilityId if (isPlayerNotGrouped or isPlayerTimedOut or isPlayerUltimateNotCorrect) then if (LOG_ACTIVE) then logDebug("Player invalid, hide row: " .. tostring(i)) end row:SetHidden(true) table.remove(swimlane.Players, i) end else if (LOG_ACTIVE) then logDebug("Row empty, hide: " .. tostring(i)) end row:SetHidden(true) end end end end --[[ SetControlMovable sets the Movable and MouseEnabled flag in UI elements ]]-- function SwimlaneList.SetControlMovable(isMovable) if (LOG_ACTIVE) then logTrace("SwimlaneList.SetControlMovable") logDebug("isMovable: " .. tostring(isMovable)) end SwimlaneListControl:SetMovable(isMovable) SwimlaneListControl:SetMouseEnabled(isMovable) end --[[ RestorePosition sets SwimlaneList on settings position ]]-- function SwimlaneList.RestorePosition(posX, posY) if (LOG_ACTIVE) then logTrace("SwimlaneList.RestorePosition") logDebug("posX: " .. tostring(posX), "posY: " .. tostring(posY)) end SwimlaneListControl:ClearAnchors() SwimlaneListControl:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, posX, posY) end --[[ OnSwimlaneListMoveStop saves current SwimlaneList position to settings ]]-- function SwimlaneList.OnSwimlaneListMoveStop() if (LOG_ACTIVE) then logTrace("SwimlaneList.OnSwimlaneListMoveStop") end local left = SwimlaneListControl:GetLeft() local top = SwimlaneListControl:GetTop() SettingsHandler.SavedVariables.PosX = left SettingsHandler.SavedVariables.PosY = top if (LOG_ACTIVE) then logDebug("PosX set: " .. tostring(SettingsHandler.SavedVariables.PosX), "PosY set: " .. tostring(SettingsHandler.SavedVariables.PosY)) end end --[[ SetControlHidden sets hidden on control ]]-- function SwimlaneList.SetControlHidden() if (LOG_ACTIVE) then logTrace("SwimlaneList.SetControlHidden") end local isHidden = SettingsHandler.IsSwimlaneListVisible() == false if (LOG_ACTIVE) then logDebug("isHidden: " .. tostring(isHidden)) end if (isHidden) then -- Start timeout timer EVENT_MANAGER:UnregisterForUpdate(SwimlaneList.Name) CALLBACK_MANAGER:UnregisterCallback("TGU-GroupChanged", SwimlaneList.RefreshList) CALLBACK_MANAGER:UnregisterCallback("TGU-MapPingChanged", SwimlaneList.UpdateListRow) CALLBACK_MANAGER:UnregisterCallback("TGU-MovableChanged", SwimlaneList.SetControlMovable) CALLBACK_MANAGER:UnregisterCallback("TGU-SwimlaneUltimateGroupIdChanged", SwimlaneList.SetSwimlaneUltimate) else SwimlaneList.SetControlMovable(SettingsHandler.SavedVariables.Movable) SwimlaneList.RestorePosition(SettingsHandler.SavedVariables.PosX, SettingsHandler.SavedVariables.PosY) -- Start timeout timer EVENT_MANAGER:RegisterForUpdate(SwimlaneList.Name, REFRESHRATE, SwimlaneList.RefreshList) CALLBACK_MANAGER:RegisterCallback("TGU-GroupChanged", SwimlaneList.RefreshList) CALLBACK_MANAGER:RegisterCallback("TGU-MapPingChanged", SwimlaneList.UpdateListRow) CALLBACK_MANAGER:RegisterCallback("TGU-MovableChanged", SwimlaneList.SetControlMovable) CALLBACK_MANAGER:RegisterCallback("TGU-SwimlaneUltimateGroupIdChanged", SwimlaneList.SetSwimlaneUltimate) end SwimlaneListControl:SetHidden(isHidden) end --[[ OnSwimlaneHeaderClicked called on header clicked ]]-- function SwimlaneList.OnSwimlaneHeaderClicked(button, swimlaneId) if (LOG_ACTIVE) then logTrace("SwimlaneList.OnSwimlaneHeaderClicked") logDebug(button, tostring(swimlaneId)) end if (button ~= nil) then CALLBACK_MANAGER:RegisterCallback("TGU-SetUltimateGroup", SwimlaneList.OnSetUltimateGroup) CALLBACK_MANAGER:FireCallbacks("TGU-ShowUltimateGroupMenu", button, swimlaneId) else logError("SwimlaneList.OnSwimlaneHeaderClicked, button nil") end end --[[ OnSetUltimateGroup called on header clicked ]]-- function SwimlaneList.OnSetUltimateGroup(group, swimlaneId) if (LOG_ACTIVE) then logTrace("SwimlaneList.OnSetUltimateGroup") logDebug("group.GroupName: " .. group.GroupName, swimlaneId) end CALLBACK_MANAGER:UnregisterCallback("TGU-SetUltimateGroup", SwimlaneList.OnSetUltimateGroup) if (group ~= nil and swimlaneId ~= nil and swimlaneId >= 1 and swimlaneId <= 6) then SettingsHandler.SetSwimlaneUltimateGroupIdSettings(swimlaneId, group) else logError("UltimateGroupMenu.ShowUltimateGroupMenu, group nil or swimlaneId invalid") end end --[[ SetSwimlaneUltimate sets the swimlane header icon in base of ultimateGroupId ]]-- function SwimlaneList.SetSwimlaneUltimate(swimlaneId, ultimateGroup) if (LOG_ACTIVE) then logTrace("SwimlaneList.SetSwimlaneUltimate") logDebug("swimlaneId: " .. tostring(swimlaneId), "ultimateGroup.GroupName: " .. tostring(ultimateGroup.GroupName)) end local swimlaneObject = SwimlaneList.Swimlanes[swimlaneId] local iconControl = swimlaneObject.SwimlaneControl:GetNamedChild("Header"):GetNamedChild("SelectorButtonControl"):GetNamedChild("Icon") local labelControl = swimlaneObject.SwimlaneControl:GetNamedChild("Header"):GetNamedChild("UltimateLabel") if (ultimateGroup ~= nil and iconControl ~= nil and labelControl ~= nil) then iconControl:SetTexture(GetAbilityIcon(ultimateGroup.GroupAbilityId)) labelControl:SetText(ultimateGroup.GroupName) swimlaneObject.UltimateGroupId = ultimateGroup.GroupAbilityId SwimlaneList.ClearPlayersFromSwimlane(swimlaneObject) else logError("SwimlaneList.SetSwimlaneUltimateIcon, icon is " .. tostring(icon) .. ";" .. tostring(iconControl) .. ";" .. tostring(ultimateGroup)) end end --[[ CreateSwimLaneListHeaders creates swimlane list headers ]]-- function SwimlaneList.CreateSwimLaneListHeaders() if (LOG_ACTIVE) then logTrace("SwimlaneList.CreateSwimLaneListHeaders") end for i=1, SWIMLANES, 1 do local ultimateGroupId = SettingsHandler.SavedVariables.SwimlaneUltimateGroupIds[i] local ultimateGroup = UltimateGroupHandler.GetUltimateGroupByAbilityId(ultimateGroupId) -- Add button local button = swimlaneControl:GetNamedChild("Header"):GetNamedChild("SelectorButtonControl"):GetNamedChild("Button") button:SetHandler("OnClicked", function() SwimlaneList.OnSwimlaneHeaderClicked(button, i) end) if (ultimateGroup ~= nil) then if (LOG_ACTIVE) then logDebug("Create Swimlane: " .. tostring(i), "ultimateGroup.GroupName: " .. tostring(ultimateGroup.GroupName), "swimlaneControlName: " .. tostring(swimlaneControlName)) end local swimlaneControlName = "Swimlane" .. tostring(i) local swimlaneControl = SwimlaneListControl:GetNamedChild(swimlaneControlName) local icon = swimlaneControl:GetNamedChild("Header"):GetNamedChild("SelectorButtonControl"):GetNamedChild("Icon") local label = swimlaneControl:GetNamedChild("Header"):GetNamedChild("UltimateLabel") icon:SetTexture(GetAbilityIcon(ultimateGroup.GroupAbilityId)) label:SetText(ultimateGroup.GroupName) local swimLane = {} swimLane.Id = i swimLane.UltimateGroupId = ultimateGroup.GroupAbilityId swimLane.SwimlaneControl = swimlaneControl swimLane.Players = {} SwimlaneList.CreateSwimlaneListRows(swimlaneControl) SwimlaneList.Swimlanes[i] = swimLane else logError("SwimlaneList.CreateSwimLaneListHeaders, ultimateGroup nil.") end end end --[[ CreateSwimlaneListRows creates swimlane lsit rows ]]-- function SwimlaneList.CreateSwimlaneListRows(swimlaneControl) if (LOG_ACTIVE) then logTrace("SwimlaneList.CreateSwimlaneListRows") end if (swimlaneControl ~= nil) then for i=1, ROWS, 1 do local row = CreateControlFromVirtual("$(parent)Row", swimlaneControl, "GroupUltimateSwimlaneRow", i) if (LOG_ACTIVE) then logDebug("Row created " .. row:GetName()) end row:SetHidden(true) -- initial not visible if i == 1 then row:SetAnchor(TOPLEFT, swimlaneControl, TOPLEFT, 0, 25) else row:SetAnchor(TOP, lastRow, BOTTOM, 0, -1) end lastRow = row end else logError("SwimlaneList.CreateSwimlaneListRows, swimlaneControl nil.") end end --[[ Initialize initializes SwimlaneList ]]-- function SwimlaneList.Initialize(isMovable, posX, posY, isMocked) if (LOG_ACTIVE) then logTrace("SwimlaneList.Initialize") logDebug("isMovable: " .. tostring(isMovable), "posX: " .. tostring(posX), "posY: " .. tostring(posY)) end SwimlaneList.IsMocked = isMocked SwimlaneList.SetControlMovable(isMovable) SwimlaneList.RestorePosition(posX, posY) SwimlaneList.CreateSwimLaneListHeaders() SwimlaneList.SetControlHidden() CALLBACK_MANAGER:RegisterCallback("TGU-StyleChanged", SwimlaneList.SetControlHidden) end