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--[[ Addon: Taos Group Ultimate Author: TProg Taonnor Created by @Taonnor ]]-- --[[ Global variables ]]-- local LOG_ACTIVE = true local SWIMLANES = 6 --[[ Class SwimlaneList ]]-- SwimlaneList = {} SwimlaneList.__index = SwimlaneList --[[ Class Members ]]-- SwimlaneList.Swimlanes = {} --[[ Sets visibility of labels ]]-- function SwimlaneList.RefreshList() if (LOG_ACTIVE) then logTrace("SwimlaneList.RefreshList") end -- for i=1, GROUP_SIZE_MAX, 1 do -- local row = SwimlaneListControlContainerScrollChild:GetNamedChild("Row" .. i) -- if (row ~= nil) then -- if (DoesUnitExist("group" .. i) == false) then -- row:SetHidden(true) -- row:GetNamedChild("SenderNameValueLabel"):SetText("-") -- row:GetNamedChild("UltimateValueLabel"):SetText("-") -- row:GetNamedChild("ReadyValueLabel"):SetText("0") -- end -- else -- if (LOG_ACTIVE) then logError("SwimlaneList.RefreshList, row nil " .. i) end -- end -- end end --[[ Updates list row ]]-- function SwimlaneList.UpdateListRow(player) if (LOG_ACTIVE) then -- logTrace("SwimlaneList.UpdateListRow") -- logDebug("player.PingTag: " .. tostring(player.PingTag), -- "player.GroupNumber: " .. tostring(player.GroupNumber), -- "player.PlayerName: " .. tostring(player.PlayerName), -- "player.IsPlayerDead: " .. tostring(player.IsPlayerDead), -- "player.AbilityID: " .. tostring(player.AbilityID), -- "player.UltimateName: " .. tostring(player.UltimateName), -- "player.UltimateIcon: " .. tostring(player.UltimateIcon), -- "player.RelativeUltimate: " .. tostring(player.RelativeUltimate)) end if (player) then -- local ultimateGroupId = UltimateGroupHandler.GetUltimateGroupByAbilityId(player.AbilityID) -- local swimLane = SwimlaneList.GetSwimLane(ultimateGroupId) -- local row = nil -- if (swimLane) then -- local playerRowId = SwimlaneList.GetSwimLaneRow(swimLane, player.PlayerName) -- if (playerRowId ~= -1) then -- row = swimLane.SwimLaneControl:GetNamedChild("Row" .. playerRowId) -- else -- local nextFreeRow = 1 -- for i,player in ipairs(swimLane.Players) do -- nextFreeRow = nextFreeRow + 1 -- end -- row = CreateControlFromVirtual("$(parent)Row", swimLane.SwimLaneControl, "GroupUltimateSwimlaneListRow", nextFreeRow) -- end -- end -- if (row ~= nil) then -- row:SetHidden(false) -- -- TODO: Update RelativeUltimateStatusBar -- row:GetNamedChild("SenderNameValueLabel"):SetText(player.PlayerName) -- if (player.IsPlayerDead) then -- row:GetNamedChild("SenderNameValueLabel"):SetColor(1.0, 0.0, 0.0, 1) -- elseif (player.RelativeUltimate == 100) then -- row:GetNamedChild("SenderNameValueLabel"):SetColor(0.0, 1.0, 0.0, 1) -- else -- row:GetNamedChild("SenderNameValueLabel"):SetColor(1.0, 1.0, 1.0, 1) -- end -- else -- if (LOG_ACTIVE) then logError("SwimlaneList.UpdateListRow, row nil " .. tostring(player.GroupNumber)) end -- end end end --[[ Get swimlane from current SwimLanes ]]-- function SwimlaneList.GetSwimLane(ultimateGroupId) if (LOG_ACTIVE) then logTrace("SwimlaneList.GetSwimLane") logDebug("ultimateGroupId: " .. tostring(ultimateGroupId)) end if (ultimateGroupId ~= 0) then for i,swimLane in ipairs(SwimlaneList.Swimlanes) do if (swimLane.UltimateGroupId == ultimateGroupId) then return swimLane end end if (LOG_ACTIVE) then logDebug("SwimlaneList.GetSwimLane, swimLane not found " .. tostring(ultimateGroupId)) end return nil else if (LOG_ACTIVE) then logError("SwimlaneList.GetSwimLane, ultimateGroupId is 0") end return nil end end --[[ Get Player Row from current players in swimlane ]]-- function SwimlaneList.GetSwimLaneRow(swimLane, playerName) if (LOG_ACTIVE) then logTrace("SwimlaneList.GetSwimLaneRow") logDebug("swimLane ID: " .. tostring(swimLane.Id)) end if (swimLane) then for i,player in ipairs(swimLane.Players) do if (player.PlayerName == playerName) then return i end end if (LOG_ACTIVE) then logDebug("SwimlaneList.GetSwimLane, player not found " .. tostring(playerName)) end return -1 else if (LOG_ACTIVE) then logError("SwimlaneList.GetSwimLane, swimLane is nil") end return -1 end end --[[ SetControlMovable sets the Movable and MouseEnabled flag in UI elements ]]-- function SwimlaneList.SetControlMovable(isMovable) if (LOG_ACTIVE) then logTrace("SwimlaneList.SetControlMovable") logDebug("isMovable: " .. tostring(isMovable)) end SwimlaneListControl:SetMovable(isMovable) SwimlaneListControl:SetMouseEnabled(isMovable) end --[[ RestorePosition sets SwimlaneList on settings position ]]-- function SwimlaneList.RestorePosition(posX, posY) if (LOG_ACTIVE) then logTrace("SwimlaneList.RestorePosition") logDebug("posX: " .. tostring(posX), "posY: " .. tostring(posY)) end SwimlaneListControl:ClearAnchors() SwimlaneListControl:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, posX, posY) end --[[ OnSwimlaneListMoveStop saves current SwimlaneList position to settings ]]-- function SwimlaneList.OnSwimlaneListMoveStop() if (LOG_ACTIVE) then logTrace("SwimlaneList.OnSwimlaneListMoveStop") end local left = SwimlaneListControl:GetLeft() local top = SwimlaneListControl:GetTop() SettingsHandler.SavedVariables.PosX = left SettingsHandler.SavedVariables.PosY = top if (LOG_ACTIVE) then logDebug("PosX set: " .. tostring(SettingsHandler.SavedVariables.PosX), "PosY set: " .. tostring(SettingsHandler.SavedVariables.PosY)) end end --[[ SetControlHidden sets hidden on control ]]-- function SwimlaneList.SetControlHidden(isHidden) if (LOG_ACTIVE) then logTrace("SwimlaneList.SetControlHidden") logDebug("isHidden: " .. tostring(isHidden)) end SwimlaneListControl:SetHidden(isHidden) end --[[ CreateSwimLaneListHeaders creates swimlane list headers ]]-- function SwimlaneList.CreateSwimLaneListHeaders() if (LOG_ACTIVE) then logTrace("SwimlaneList.CreateSwimLaneListHeaders") end for i=1, SWIMLANES, 1 do local ultimateGroupId = SettingsHandler.SavedVariables.SwimlaneUltimateGroupIds[i] local headerIconName = "Swimlane" .. tostring(i) .."HeaderIcon" local swimLaneControlName = "Container" .. tostring(i) .."ScrollChild" local icon = SwimlaneListControl:GetNamedChild(headerIconName) local swimLaneControl = SwimlaneListControl:GetNamedChild(swimLaneControlName) if (icon ~= nil and swimLaneControl ~= nil) then if (ultimateGroupId ~= 0) then if (LOG_ACTIVE) then logDebug("Create Swimlane: " .. tostring(i), "ultimateGroupId: " .. tostring(ultimateGroupId), "headerIconName: " .. tostring(headerIconName), "swimLaneControlName: " .. tostring(swimLaneControlName)) end icon:SetHidden(false) icon:SetTexture(GetAbilityIcon(ultimateGroupId)) local swimLane = {} swimLane.Id = i swimLane.UltimateGroupId = ultimateGroupId swimLane.SwimLaneControl = swimLaneControl swimLane.Players = {} SwimlaneList.Swimlanes[i] = swimLane else header:SetHidden(true) icon:SetHidden(true) end else if (LOG_ACTIVE) then logError("SwimlaneList.CreateSwimLaneListHeaders, controls nil " .. tostring(header) .. ";" .. tostring(icon) .. ";" .. tostring(swimLaneControl)) end end end logDebug("Create TestRow") local row = CreateControlFromVirtual("$(parent)Row", SwimlaneListControlContainer1ScrollChild, "GroupUltimateSwimlaneListRow", 1) row:SetAnchor(TOPLEFT, SwimlaneListControlContainer1ScrollChild, TOPLEFT, 0, 0) row:GetNamedChild("SenderNameValueLabel"):SetText("Test") row:GetNamedChild("RelativeUltimateStatusBar"):SetValue(50) end --[[ CreateSwimlaneListRows creates swimlane lsit rows ]]-- function SwimlaneList.CreateSwimlaneListRows() if (LOG_ACTIVE) then logTrace("SwimlaneList.CreateSwimlaneListRows") end -- for i=1, GROUP_SIZE_MAX, 1 do -- local row = CreateControlFromVirtual("$(parent)Row", SwimlaneListControlContainerScrollChild, "GroupUltimateSwimlaneListRow", i) -- logDebug("Row created " .. row:GetName()) -- --row:SetHidden(true) -- initial not visible -- if i == 1 then -- row:SetAnchor(TOPLEFT, SwimlaneListControlContainerScrollChild, TOPLEFT, 0, 0) -- else -- row:SetAnchor(TOP, lastRow, BOTTOM, 0, 0) -- end -- lastRow = row -- end end --[[ Initialize initializes SwimlaneList ]]-- function SwimlaneList.Initialize(isHidden, isMovable, posX, posY) if (LOG_ACTIVE) then logTrace("SwimlaneList.Initialize") logDebug("isHidden: " .. tostring(isHidden), "isMovable: " .. tostring(isMovable), "posX: " .. tostring(posX), "posY: " .. tostring(posY)) end SwimlaneList.SetControlHidden(isHidden) SwimlaneList.SetControlMovable(isMovable) SwimlaneList.RestorePosition(posX, posY) SwimlaneList.CreateSwimLaneListHeaders() SwimlaneList.CreateSwimlaneListRows() CALLBACK_MANAGER:RegisterCallback("TGU-GroupChanged", SwimlaneList.RefreshList) CALLBACK_MANAGER:RegisterCallback("TGU-MapPingChanged", SwimlaneList.UpdateListRow) end