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--[[ Addon: Taos Group Ultimate Author: TProg Taonnor Created by @Taonnor ]]-- --[[ Global variables ]]-- local LOG_ACTIVE = false local REFRESHRATE = 2000 -- ms; RegisterForUpdate is in miliseconds local REFRESHTIME = 1 -- seconds; GetTimeStamp() difference is in seconds local ACTION_BAR_ULTIMATE_SLOT_INDEX = ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 -- 8, the constant is 7, but its wrong local ABILITY_COEFFICIENT = 100000 local ULTIMATE_COEFFICIENT = 1000 --[[ Class MapPingHandler ]]-- MapPingHandler = {} MapPingHandler.__index = MapPingHandler --[[ Class Members ]]-- MapPingHandler.Name = "TGU-MapPingHandler" MapPingHandler.LastMapPingTimestamp = GetTimeStamp() -- Timestamp is in seconds MapPingHandler.IsMocked = false --[[ Called on map ping ]]-- function MapPingHandler.OnMapPing(eventCode, pingEventType, pingType, pingTag, offsetX, offsetY, isLocalPlayerOwner) if (LOG_ACTIVE) then logTrace("MapPingHandler.OnMapPing") logDebug("pingType: " .. tostring(pingType), "pingTag: " .. tostring(pingTag), "offsetX: " .. tostring(offsetX), "offsetY: " .. tostring(offsetY)) end if (pingType == MAP_PIN_TYPE_PING and MapPingHandler.IsPossiblePing(offsetX, offsetY)) then local abilityID = MapPingHandler.GetAbilityID(offsetX) local relativeUltimate = MapPingHandler.GetRelativeUltimate(offsetY) if (abilityID ~= -1 and relativeUltimate ~= -1) then local player = {} local playerName = "" local isPlayerDead = false if (MapPingHandler.IsMocked == false) then playerName = GetUnitName(pingTag) isPlayerDead = IsUnitDead(pingTag) else playerName = GetUnitName("player") isPlayerDead = IsUnitDead("player") end player.PingTag = pingTag player.GroupNumber = string.sub(pingTag, string.len("group") + 1) player.PlayerName = playerName player.IsPlayerDead = isPlayerDead player.AbilityID = abilityID player.UltimateName = GetAbilityName(abilityID) player.UltimateIcon = GetAbilityIcon(abilityID) player.RelativeUltimate = relativeUltimate if (LOG_ACTIVE) then logDebug(player) logDebug("player.PingTag: " .. tostring(player.PingTag), "player.GroupNumber: " .. tostring(player.GroupNumber), "player.PlayerName: " .. tostring(player.PlayerName), "player.IsPlayerDead: " .. tostring(player.IsPlayerDead), "player.AbilityID: " .. tostring(player.AbilityID), "player.UltimateName: " .. tostring(player.UltimateName), "player.UltimateIcon: " .. tostring(player.UltimateIcon), "player.RelativeUltimate: " .. tostring(player.RelativeUltimate)) end CALLBACK_MANAGER:FireCallbacks("TGU-MapPingChanged", player) end end end --[[ Called on refresh of timer ]]-- function MapPingHandler.OnTimedUpdate(eventCode) if (LOG_ACTIVE) then logTrace("MapPingHandler.OnTimedUpdate") end if (IsUnitGrouped("player") == false and MapPingHandler.IsMocked == false) then return end -- only if player is in group and system is not mocked local current, max, effective_max = GetUnitPower("player", POWERTYPE_ULTIMATE) local currentTimestamp = GetTimeStamp() -- Timestamp is in seconds if ((currentTimestamp - MapPingHandler.LastMapPingTimestamp) > REFRESHTIME) then local abilityID = MapPingHandler.GetConfiguratedUltimate() local abilityCost = math.max(1, GetAbilityCost(abilityID)) local relativeUltimate = math.floor((current / abilityCost) * 100) if (relativeUltimate > 100) then relativeUltimate = 100 end local abilityPing = abilityID / ABILITY_COEFFICIENT local ultimatePing = relativeUltimate / ULTIMATE_COEFFICIENT if (LOG_ACTIVE) then logDebug("abilityPing: " .. tostring(abilityPing), "ultimatePing: " .. tostring(ultimatePing)) end if (MapPingHandler.IsMocked) then MapPingHandler.SendFakePings(abilityPing, ultimatePing) else PingMap(MAP_PIN_TYPE_PING, MAP_TYPE_LOCATION_CENTERED, abilityPing, ultimatePing) end MapPingHandler.LastMapPingTimestamp = GetTimeStamp() end end --[[ Check if map ping is in possible range ]]-- function MapPingHandler.IsPossiblePing(offsetX, offsetY) if (LOG_ACTIVE) then logTrace("MapPingHandler.IsPossiblePing") logDebug("offsetX: " .. tostring(offsetX), "offsetY: " .. tostring(offsetY)) end local isValidPing = (offsetX ~= 0 or offsetY ~= 0) local isCorrectOffsetX = (offsetX >= 0.01 and offsetX <= 1.00) local isCorrectOffsetY = (offsetY >= 0.00 and offsetY <= 0.11) if (LOG_ACTIVE) then logDebug("isValidPing: " .. tostring(isValidPing), "isCorrectOffsetX: " .. tostring(isCorrectOffsetX), "isCorrectOffsetY: " .. tostring(isCorrectOffsetY)) end return isValidPing and (isCorrectOffsetX and isCorrectOffsetY) end --[[ Gets ability ID ]]-- function MapPingHandler.GetAbilityID(offset) if (LOG_ACTIVE) then logTrace("MapPingHandler.GetAbilityID") logDebug("offset: " .. tostring(offset)) end if (offset > 0) then local abilityID = math.floor((offset * ABILITY_COEFFICIENT) + 0.5) if (abilityID > 1000 and abilityID < 100000) then return abilityID else logError("abilityID is incorrect: " .. tostring(abilityID) .. "; offset: " .. tostring(offset)) return -1 end else logError("offset is incorrect: " .. tostring(offset)) return -1 end end --[[ Gets relative ultimate ]]-- function MapPingHandler.GetRelativeUltimate(offset) if (LOG_ACTIVE) then logTrace("MapPingHandler.GetRelativeUltimate") logDebug("offset: " .. tostring(offset)) end if (offset >= 0) then local relativeUltimate = math.floor((offset * ULTIMATE_COEFFICIENT) + 0.5) if (relativeUltimate >= 0 and relativeUltimate <= 100) then return relativeUltimate else logError("relativeUltimate is incorrect: " .. tostring(relativeUltimate) .. "; offset: " .. tostring(offset)) return -1 end else logError("offset is incorrect: " .. tostring(offset)) return -1 end end --[[ Gets configurated ultimate ]]-- function MapPingHandler.GetConfiguratedUltimate() if (LOG_ACTIVE) then logTrace("MapPingHandler.GetConfiguratedUltimate") end -- TODO: Dynamisch = Aktuelle Leiste; Fix = Eingestellte "Ultimate Gruppe" return GetSlotBoundId(ACTION_BAR_ULTIMATE_SLOT_INDEX) end --[[ Sends fake pings for all group members ]]-- function MapPingHandler.SendFakePings(offsetX, offsetY) if (LOG_ACTIVE) then logTrace("MapPingHandler.SendFakePings") logDebug("offsetX: " .. tostring(offsetX), "offsetY: " .. tostring(offsetY)) end for i=1, 1, 1 do local eventCode = i local pingEventType = i local pingType = MAP_PIN_TYPE_PING local pingTag = "group" .. i local isLocalPlayerOwner = i == 1 MapPingHandler.OnMapPing(eventCode, pingEventType, pingType, pingTag, offsetX, offsetY, isLocalPlayerOwner) end end --[[ Initialize initializes MapPingHandler ]]-- function MapPingHandler.Initialize(isMocked) if (LOG_ACTIVE) then logTrace("MapPingHandler.Initialize") logDebug("isMocked: " .. tostring(isMocked)) end MapPingHandler.IsMocked = isMocked -- Register events EVENT_MANAGER:RegisterForEvent(MapPingHandler.Name, EVENT_MAP_PING, MapPingHandler.OnMapPing) -- Start timer EVENT_MANAGER:RegisterForUpdate(MapPingHandler.Name, REFRESHRATE, MapPingHandler.OnTimedUpdate) end